A New Step for Guandan in Japan — 2026 Yitaida Global Guandan Mind Sports Alliance Technology Achievement Demonstration Tournament Held Successfully
On October 1, 2026, the “2026 Yitaida Global Guandan Mind Sports Alliance Technology Achievement Demonstration Tournament” was successfully held in Fukuoka, Japan.
The event was organized to explore the integration of Guandan and other mind sports with technology, and to test the potential for more efficient, standardized, and digitalized tournament operations in a real competitive environment.
The event brought together representatives of Guandan clubs from California in the United States, Mongolia, Guangzhou, Shanghai, Fukuoka, and other regions, along with numerous guests and players from across Japan.
Following presentations on technological achievements, software demonstrations, and programs promoting exchange and cooperation, a four-round demonstration tournament was conducted using the newly developed tournament management system.
The event provided an opportunity to explore the further development of Guandan in Japan, promote international exchange, and demonstrate new possibilities for tournament management through digital technology.
Chairman Fu Shanping: “Through Guandan, We Hope to Bring More People Joy, Health, and Meaningful Human Connections”

At the opening ceremony, Fu Shanping, Chairman of the Yitaida Global Guandan Mind Sports Alliance, delivered an address.
Chairman Fu first extended a warm welcome and sincere appreciation to the representatives of Guandan clubs from California, Mongolia, Guangzhou, Shanghai, and Fukuoka, as well as to the guests and players who had traveled from different parts of Japan.
In his speech, he emphasized that Guandan should not simply be viewed as a card game, but also as a mind sport that engages a wide range of cognitive abilities.
Playing Guandan requires observation, judgment, memory, calculation, and logical thinking, as well as communication, coordination, and teamwork between partners. Chairman Fu also highlighted the social value of the game, noting that it provides opportunities for people to communicate, share enjoyment, and build friendships.
Yitaida Co., Ltd. is currently conducting further research into the relationship between mind sports such as Guandan, cognitive vitality, and physical and mental well-being.
Looking ahead, the organization hopes that Guandan will become more widely recognized not merely as a form of entertainment, but as a mind sport that encourages people to think, communicate with others, enjoy themselves, and potentially contribute to overall well-being.
A Growing Guandan Community in Japan
Chairman Fu also spoke about the growing popularity of Guandan in Japan.
Through ongoing activities and exchanges, an increasing number of Japanese players have begun experiencing and enjoying Guandan, gradually forming a broader community of enthusiasts.
In Tokyo, Japanese players have established and independently operate the “Tokyo Bomber Guandan Club.”
Chairman Akira Ozaki and Secretary-General Mikako Takahashi initially began learning Guandan despite not speaking Chinese, using translation tools to gradually understand the game. Today, they not only enjoy playing Guandan themselves but are also actively introducing the game to more people in Japan.
Reflecting on these developments, Chairman Fu expressed the following vision:
“Through Guandan, we hope to bring more people in Japan joy, health, and meaningful connections with one another.”
At the same time, he noted that further expanding Guandan in Japan requires an environment in which Japanese players who do not understand Chinese can participate in tournaments more easily and comfortably.
One initiative developed to address this challenge is the Japanese-language Guandan Tournament Management System unveiled at the event.
Chairman Fu described the tournament as an important first step in introducing the system into a real competitive environment. Going forward, the organization intends to continue combining technology with mind sports to create an environment in which people can enjoy Guandan regardless of age, nationality, or language.
Chairman Su of the Meihodo International Guandan Club Delivers Remarks

Following Chairman Fu’s address, Chairman Su of the Fukuoka-based Meihodo International Guandan Club took the stage.
Chairman Su delivered remarks on the occasion of the tournament, sharing a message about exchange through Guandan and the club’s future activities.
The Meihodo International Guandan Club will continue promoting exchange and the development of Guandan while strengthening connections with clubs in Japan and overseas and contributing to the broader growth of Guandan culture.
Developer Janson Ren Introduces the Proprietary Tournament and Club Management Systems

Junli Ren, who led the development of the Guandan Tournament Management System and Club Management System at the center of this technology demonstration, then introduced the systems and their future direction.
As the number of Guandan players and tournaments continues to grow, tournament organizers must manage an increasing amount of information, including participant registration, match pairings, tournament progress, score calculation, and rankings.
The systems were developed to digitalize these processes, reduce the operational workload for tournament staff, and create a tournament environment that is easier to understand, more efficient, and more transparent.
The project is not limited to managing individual tournaments.
By integrating the Tournament Management System with the Club Management System, the platform is designed to provide unified management of clubs, members, tournaments, match results, and related data.
The long-term development goal is to establish a single digital platform capable of supporting everything from everyday club activities to full-scale competitive tournaments.
Congratulatory Video Message from Japanese Lawmaker Shunsuke Takei Shown at the Venue

A congratulatory video message from Japanese lawmaker Shunsuke Takei was also presented during the event.
The video message was shown at the venue and viewed by club representatives, guests, and players from Japan and overseas.
The message formed part of the program commemorating the technology achievement presentation and demonstration tournament.
Proprietary Systems Deployed in a Live Tournament for the First Time
One of the most significant achievements of the event was the first live tournament deployment of the proprietary Guandan Tournament Management System and Club Management System.
Rather than presenting the software solely as a demonstration, the systems were put into practical use with actual players, tournament staff, and live match operations.
The tournament consisted of four rounds, with each round lasting 50 minutes.

Throughout the competition, the systems were used to manage player and match information, pairings, tournament progress, results, and other key operational processes, allowing their functions and workflows to be tested in an actual competitive environment.
Despite being the first full-scale deployment in a live tournament, the system-supported operations proceeded smoothly, and the technology demonstration tournament concluded successfully.
The event provided the development team with valuable operational experience and data from a real tournament environment, laying an important foundation for further system improvements and future deployment at larger-scale competitions.
From Tournament Management to Club Operations — Building a Digital Infrastructure for Guandan
The goal of the newly developed systems extends beyond the digitalization of individual tournaments.
By connecting club operations, membership management, tournament organization, match results, scores, and rankings within a unified workflow, the project aims to establish a comprehensive digital infrastructure supporting everything from everyday club activities to official competitions.
Further development of Japanese-language and multilingual support will also help create an environment in which participants who do not speak Chinese can take part in Guandan activities and tournaments more easily.
Through digital technology, the project aims to help Guandan develop into a mind sport that can be enjoyed across differences in age, nationality, and language.
The Technology Achievement Presentation and Software Demonstration Tournament marked an important first step toward that goal.
Going forward, the systems will continue to be tested and refined through real tournaments and club activities, while their potential use will be explored across Guandan clubs and competitions throughout Japan, inter-club collaboration, and international exchange.
